Rise of the Runelords
Chapter 5 – Sins of the Saviors
Seven Deadly Dungeons! The Rise of the Runelords Adventure Path continues! The evil beneath the town of Sandpoint refuses to sleep quietly, and a killer ( The Scribbler) from the ancient past awakes. His true name is unknown but he left many writings within the caves below Sandpoint. Clues found in his lair lead to the den of a legendary dragon and into a vast arcane dungeon ruled by ancient wizards where the seven deadly sins reign supreme. Will your group hone the sins within themselves into weapons against their true foe, Karzoug, the resurrected Runelord of Greed?
Chapter 4 – Fortress of The Stone Giants
The Giants are on the March Driven to battle by a maniacal warlord, the once-peaceful stone giants of the Storval Plateau threaten to destroy the sleepy town of Sandpoint. Yet, even if the giants’ initial raid can be repelled, only by striking at the heart of their titanic war machine—the black-towered fortress of Jorgenfist—can the menace be quelled. But who knows what mysterious bloodlust spurs the usually peaceful giants to war, or what mysteries lie beneath their ancient fortress?
Chapter 3 – Hook Mountain Massacre
Them Ogres Ain’t Right… The notorious Hook Mountain ogres, known for their violent and savage ways, have slaughtered the soldiers of Fort Rannick. The few surviving rangers need heroes to help them retake this key fortification before the ogres use it as a staging ground for further assaults on the region. Yet, why have the ogres chosen now to launch this sudden attack? What sinister force grows in the surrounding wilderness, and what tied to the mysterious Sihedron Rune do the ogres of Hook Mountain hide? Are the rumors of an army of giants massing for war true?
Chapter 2 – The Skin Saw Murders
They Even Ate the Dogs! A sudden string of brutal killings terrorizes the town of Sandpoint, and the killer’s mark bears a familiar shape. Investigation leads to the Lost Coast’s most notorious haunted mansion, a dilapidated ruin that has become the lair of a monstrous murderer. Yet, this killer is but one of many, a member of a group of fanatic cutthroats calling themselves the Skinsaw Men. To defeat the cult, your characters travel to the bustling city of Magnimar to unravel the sinister source of these murders before they become the Shinsaw Men’s next victims!
Chapter 1 Burnt Offerings
We Be Goblins—You Be Food! The Rise of the Runelords Adventure Path begins here, in the small coastal town of Sandpoint. Five years after a tragic fire and spate of brutal murders, the people of Sandpoint eagerly anticipate the Swallowtail Festival to commemorate the consecration of the town’s new temple. At the height of the ceremony, disaster strikes!
In the days that follow, a sinister shadow settles over Sandpoint. Rumors of goblin armies and wrathful monsters in forgotten ruins have set the populace on edge. As Sandpoint’s newest heroes, your group must deal with treachery, goblins, and the rising threat of a forgotten empire whose cruel and despotic rulers might not be as dead as history records.
On August 11, 2007 we started a new D&D campaign with five players who will be participating in an epic campaign that will span years. The campaign is “Rise of the Runelords” by Paizo. Each player is starting out at level 1 and we should end up above 13th level once this campaign is complete. Follow along as the story unravels and the fate of Varisia is determined.